Kaiju Station: Breakdown

Platform in Editor

Platform in Editor

Tunnel in Editor

Tunnel in Editor

Modular Tunnel Assets

Modular Tunnel Assets

Modular Platform Assets

Modular Platform Assets

Alien Growth Unique Asset - sculpted in zbrush using Zspheres

Alien Growth Unique Asset - sculpted in zbrush using Zspheres

Quixel megascans used in project

Quixel megascans used in project

Spline tool with randomized asset placement. Editor slow to update because each adjustment to spline changes the asset randomization.

Meshes supported with edge loops for spline deformation

Spline tool does the placement heavy lifting for tunnels. The tunnels were merged down and marked for nanite during run-time.

Diffuse Color

Diffuse Color

Detail Lighting

Detail Lighting

Player Collision

Player Collision

Trimsheets - trimmed together from IRL images. Bitmap2material node in designer helped generate PBR maps.

Trimsheets - trimmed together from IRL images. Bitmap2material node in designer helped generate PBR maps.

Station platform ground tile maps - made with Substance Designer

Station platform ground tile maps - made with Substance Designer

Detail rough and normal for ground tile

Wall tile maps - made with Substance Designer

Wall tile maps - made with Substance Designer

RefBoard

RefBoard