I'm a 3D Environment Artist with over 16 years of experience in industries including video games, defense, marketing, and virtual reality. I specialize in world-building and team leadership, focusing on large-scale problem-solving for digital content creation both in and out of game engines.
I've shipped multiple games and real-time experiences using Unity and proprietary game engines for AAA organizations as well as medium and small studios.
Additionally, I own and operate a small drone photography business, Above Ground Level Pro Services, that creates 3D models of structures and landscapes using photogrammetry and orthophotography.
“There can be no understanding between the hand and the brain unless the heart acts as a mediator.” -Metropolis (1927) Directed by Fritz Lang
Shipped Titles:
- New World: Aeternum (PS5, XSX, PC)
- New World: Rise of the Angry Earth (PC)
- New World: Brimstones Sands (PC)
- WWE2K22 (Xbox 1, PS4, XSX, PS5)
Developed a curriculum introducing students to fundamental concepts of environment creation and lighting techniques in Unity.
Managed the class as a production team, administering tasks and scheduling project milestones. Mentored students on current industry career trends.
Provide overlook and consultation on digital content creation across
multiple projects for the US Navy MRTS 3D platform
Directly lead a team of artists through project planning and digital
content creation. Present digital content creation milestone updates
to D.O.D customer.
Shipped Title
RBI 2020 (Switch, Xbox 1, PS4)
Maintained cutting-edge knowledge of Unity engine for projects. Led
efforts to empower team members with understanding of Unity
engine updates during project cycles.
Shipped Experiences
Mercedes AMG Powerwall (Unity)
Cadillac VR vehicle configurator (Unity)
Mercedes AMG Technology Videos (Offline Rendered)