Jonathan Caro
Jonathan Caro
Environment & Lighting Artist
Pennsylvania, United States

Summary

“There can be no understanding between the hand and the brain unless the heart acts as a mediator.” -Metropolis (1927) Directed by Fritz Lang

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Skills

Environment ModelingHard Surface ModelingLightingHigh-poly ModelingProp ModelingLow-poly ModelingUV MappingPBR TexturingTexturingTexture BakingVisual DevelopmentProject ManagementTeam Management

Software proficiency

Blender
Blender
Hard Ops
Hard Ops
Boxcutter
Boxcutter
Unreal Engine
Unreal Engine
Unity
Unity
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Affinity Photo
Affinity Photo
Substance B2M
Substance B2M
Megascans
Megascans
xNormal
xNormal
TopoGun
TopoGun
Photoshop
Photoshop
DaVinci Resolve
DaVinci Resolve
Premiere
Premiere

Productions

  • Mrts3d project
    • Video Game
      MRTS 3D
    • Year
      2020
    • Role
      Senior 3D Artist
    • Company
      ProActive Technologies Inc.
  • Rbi2020 project
    • Video Game
      RBI Baseball 2020
    • Year
      2020
    • Role
      3D Environment Artist
    • Company
      MLB Advanced Media, L.P.
  • Artstationprojectposter
    • Video Game
      Roomies Game
    • Year
      2019
    • Role
      3D Environment & Lighting Artist
    • Company
      Global Game Jam 2019
  • Caddyposter
    • Commercial / Advertisement
      Cadillac Virtual Reality
    • Year
      2017
    • Role
      3D Supervisor, Environment Artist, Unity Scene Assembly & Lighting
    • Company
      All Things Media LLC.
  • Pwallposter
    • Commercial / Advertisement
      Mercedes-AMG Powerwall
    • Year
      2016
    • Role
      3D Artist & Supervisor
    • Company
      All Things Media LLC.
  • Amgtechposter
    • Commercial / Advertisement
      AMG Technology Videos
    • Year
      2016
    • Role
      Environment Artist, Scene Assembler, Render Wrangler, Environment Compositor
    • Company
      All Things Media LLC.
  • Crime360poster
    • TV Production
      Crime 360
    • Year
      2009
    • Role
      Enviornment Artist and Scene Assembler
    • Company
      Worlds Away Productions

Experience

  • 3D Artist at Lost Boys Interactive
    Remote, United States of America
    March 2021 - Present

  • Senior 3D Artist at Proactive Tech LLC.
    Oviedo, United States of America
    December 2019 - March 2021

    Provide overlook and insight on digital content creation across multiple projects

    Directly lead a team of artists through project planning and digital content creation

    Create lighting rigs and scene lighting for multiple projects using Unity

    Mentor team members on digital content creation technique

  • 3D Environment Artist at MLB Advanced Media, L.P.
    New York, United States of America
    June 2019 - December 2019

    Directly responsible for modeling and lighting of Texas Rangers Globe Life Field for RBI 2020Model, texturing, & lighting updates across stadiums

  • 3D Supervisor at All Things Media LLC.
    Mahwah, NJ, United States of America
    January 2016 - February 2019

    Model, assemble, PBR texture, and light game ready environments for Unity - Desktop VR, and

    Mobile VR experiences.

    Game ready digital content creation for 90 FPS VR and mobile VR environments.

    Manage 3D team production and quality control assets. Assist with project pitches and estimates.

    Mentor team members on digital content creation technique

  • 3D Generalist at All Things Media LLC.
    Mahwah, NJ, United States of America
    March 2012 - December 2015

    Responsible for 3D asset creation and quality control over a broad spectrum of productions.

    Modeling, surfacing, lighting, rendering and compositing.

  • Junior 3D Artist at Worlds Away Productions
    New York, New York, United States of America
    August 2008 - February 2009

    As a Junior 3D artist I was tasked with environmental modeling, texturing, lighting, and rendering for a commercial spot.

    Created CG assets for A&E’s TV show CRIME 360®

    CG asset creation, Guggenheim architectural project in Azerbaijan.

    Managed 3ds Max® environments, lighting rigs for scenes, modeled + textured scenes, as well as tracking of camera moves based on scene notes