“There can be no understanding between the hand and the brain unless the heart acts as a mediator.” -Metropolis (1927) Directed by Fritz Lang
Model, assemble, texture, and light game ready environments for Unity - Desktop VR, and Mobile VR experiences.
1:1 bakedowns, efficient topology for both high resolution sculpts and game ready assets.
Troubleshoot 3D asset/scene quality and performance issues
Game ready asset authoring for 90 FPS VR and mobile VR environments.
UV proficiency and texel density control for maximum texture clarity.
Manage 3D team production and quality control deliverables. Assist Director with project pitches and estimates.
Train team members on new production techniques and tool sets.
Responsible for 3D asset creation and quality control over a broad spectrum of productions.
Modeling, surfacing, lighting, rendering and compositing.
As a Junior 3D artist I was tasked with environmental modeling, texturing, lighting, and rendering for a commercial spot.
Created CG assets for A&E’s TV show CRIME 360®
CG asset creation, Guggenheim architectural project in Azerbaijan.
Managed 3ds Max® environments, lighting rigs for scenes, modeled + textured scenes, as well as tracking of camera moves based on scene notes