Jonathan Caro
Jonathan Caro
Environment & Lighting Artist: Currently Unavailable
Florida, United States of America

Summary

“There can be no understanding between the hand and the brain unless the heart acts as a mediator.” -Metropolis (1927) Directed by Fritz Lang

Resume PDF

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Skills

Environment ModelingHard Surface ModelingLightingHigh-poly ModelingProp ModelingLow-poly ModelingUV MappingPBR TexturingTexturingTexture BakingVisual DevelopmentProject ManagementTeam Management

Software proficiency

3ds Max
3ds Max
Unreal Engine
Unreal Engine
Unity
Unity
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Substance B2M
Substance B2M
Quixel Suite
Quixel Suite
Megascans
Megascans
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
TopoGun
TopoGun
V-Ray
V-Ray
Nuke
Nuke
Photoshop
Photoshop
Premiere
Premiere
Forest Pack
Forest Pack
Thinkbox Deadline Monitor
Thinkbox Deadline Monitor
Trello
Trello

Productions

  • Artstationprojectposter
    • Video Game
      Roomies Game
    • Year
      2019
    • Role
      3D Environment & Lighting Artist
    • Company
      Global Game Jam 2019
  • Caddyposter
    • Commercial / Advertisement
      Cadillac Virtual Reality
    • Year
      2017
    • Role
      3D Supervisor, Environment Artist, Unity Scene Assembly & Lighting
    • Company
      All Things Media LLC.
  • Pwallposter
    • Commercial / Advertisement
      Mercedes-AMG Powerwall
    • Year
      2016
    • Role
      3D Artist & Supervisor
    • Company
      All Things Media LLC.
  • Amgtechposter
    • Commercial / Advertisement
      AMG Technology Videos
    • Year
      2016
    • Role
      Environment Artist, Scene Assembler, Render Wrangler, Environment Compositor
    • Company
      All Things Media LLC.
  • Crime360poster
    • TV Production
      Crime 360
    • Year
      2009
    • Role
      Enviornment Artist and Scene Assembler
    • Company
      Worlds Away Productions

Experience

  • 3D Environment Artist at MLB Advanced Media, L.P.
    New York, United States of America
    June 2019 - Present

    working on RBI 2020

  • 3D Supervisor at All Things Media LLC.
    Mahwah, NJ, United States of America
    January 2016 - February 2019

    Model, assemble, texture, and light game ready environments for Unity - Desktop VR, and Mobile VR experiences.

    1:1 bakedowns, efficient topology for both high resolution sculpts and game ready assets.

    Troubleshoot 3D asset/scene quality and performance issues

    Game ready asset authoring for 90 FPS VR and mobile VR environments.

    UV proficiency and texel density control for maximum texture clarity.

    Manage 3D team production and quality control deliverables. Assist Director with project pitches and estimates.

    Train team members on new production techniques and tool sets.

  • 3D Generalist at All Things Media LLC.
    Mahwah, NJ, United States of America
    March 2012 - December 2015

    Responsible for 3D asset creation and quality control over a broad spectrum of productions.

    Modeling, surfacing, lighting, rendering and compositing.

  • Junior 3D Artist at Worlds Away Productions
    New York, New York, United States of America
    August 2008 - February 2009

    As a Junior 3D artist I was tasked with environmental modeling, texturing, lighting, and rendering for a commercial spot.

    Created CG assets for A&E’s TV show CRIME 360®

    CG asset creation, Guggenheim architectural project in Azerbaijan.

    Managed 3ds Max® environments, lighting rigs for scenes, modeled + textured scenes, as well as tracking of camera moves based on scene notes