Mercedes-AMG Powerwall

AMG GTs

AMG GTs

Before Vehicle Explode

Before Vehicle Explode

After Vehicle Explode

After Vehicle Explode

AMG GTs Profile

AMG GTs Profile

AMG GTs Diffuse and Door detail

AMG GTs Diffuse and Door detail

Motion Awards 2016
Interactive > UI/Visual Design: Mercedes-AMG Powerwall

Viewport image showing helper's Artists had to create in order to control explode state in Unity.

Viewport image showing helper's Artists had to create in order to control explode state in Unity.

Viewport image showcasing topology of an optimized Unity game engine ready asset.

This provides an idea of the vast amount of vertex data Unity is handling per vehicle.

Viewport image showcasing topology of an optimized Unity game engine ready asset.

This provides an idea of the vast amount of vertex data Unity is handling per vehicle.

Ambient Occlusion maps were baked ouit of 3ds Max and V-ray for use in Unity.

Ambient Occlusion maps were baked ouit of 3ds Max and V-ray for use in Unity.

Wheel ambient occlusion maps.

Wheel ambient occlusion maps.