RedRoom: Light & Color Study

Found another great image from the twitter profile Archillect (https://twitter.com/archillect)

Put this together in Unity 2017.3.1f1 in a day and a half.
Some megascans were used for the floor, ceiling, and wall. Supporting maps were authored in quixel to better match the megascan textures to the reference image.

In engine angle

In engine angle

2 Up

2 Up

Real-time emissive and tubelights.

Real-time emissive and tubelights.