Subway Exit: Light & Color Study

Reference angle in engine

Reference angle in engine

4K 60fps output from Unity's frame recorder. Total render time approx 10 min.

Sign details

Sign details

Reference

Reference

Lightmap & post process settings

Lightmap & post process settings

Before and after color grade

Before and after color grade

Combination of realtime and baked global illumination.

Combination of realtime and baked global illumination.

Subway Exit: Light & Color Study

http://archillect.com/ has yet again struck me with inspiration to create a game environment from one of its sourced images. I allotted myself approximately 3 days to model, unwrap, texture, layout and light this scene with the end result culminating in a couple shots using cinemachine.

I'm very impressed with how artist friendly cinemachine is within unity, in the past I'd have to defer to a programmer colleague to author scripts to switch cameras, or have events trigger at certain timings. Cinemachine allows me to do this using plain English and no voodo magic C#.

This scene also allowed me to test out Unity Technologies new frame capture plugin which pumped out a nice 4K 60fps EXR sequence.