http://archillect.com/ has yet again struck me with inspiration to create a game environment from one of its sourced images. I allotted myself approximately 3 days to model, unwrap, texture, layout and light this scene with the end result culminating in a couple shots using cinemachine.
I'm very impressed with how artist friendly cinemachine is within unity, in the past I'd have to defer to a programmer colleague to author scripts to switch cameras, or have events trigger at certain timings. Cinemachine allows me to do this using plain English and no voodo magic C#.
This scene also allowed me to test out Unity Technologies new frame capture plugin which pumped out a nice 4K 60fps EXR sequence.